A single-shot, choreographed portrait of the Foley process of the final sequence from The Conversation, one of the great sound-centric movies of all time. While portraying sound artists at work, typically invisible support mechanisms of filmmaking are exposed, as are, by extension and quotation, governmental violations of individual privacy. In these post-Snowden revelation times, Stratman is drawn to the power dynamics of how sound controls us, because we use less of our critical faculties to hearing than we do to seeing.
Sixty-Six / 66
With 66 master collagist Lewis Klahr presents the first three parts of what shall become a series in which he develops his own brand of mythopoesis, joining mid 1960s daylight film noir and Greek mythology. Klahr has always mimed the processes of memory by pulling together the discards of contemporary life (images from ads, text books, or comic books, objects such as game pieces, menus, playing cards) into scenarios that seem like some Hollywood films dimly remembered. The scent of elliptical narrative lingers throughout, as vividly colored 1960s comic book figures thread their way through iconic photographic settings that are often black-and-white and often of mid- twentieth century Los Angeles.
The Chimera of M.
The Chimera of M is a beautiful, stereoscopic 3D animation. Buerkner uses the computer to create abstract interiors, stylised forms and fluid coloured planes in many layers. The voice-over guides us through an ambivalent universe: a web of spatial deception, snatches of dialogue and moral quandaries. Portrayals of couples’ misunderstandings, contained arguments, desires, intimacy and lust. (IFFR)